#include "main.h"

void Main::OnCleanup(){
    SDL_FreeSurface(Surf_Grid);
    SDL_FreeSurface(Surf_O);
    SDL_FreeSurface(Surf_X);
    SDL_FreeSurface(Surf_text);
    SDL_FreeSurface(Surf_text_winner);
    SDL_FreeSurface(Surf_Display);
    SDL_Quit();
}
